Aidan Kamp
Game Developer | Web Developer
Rochester Institute of Technology
About Me
Hi, I'm Aidan, a Game Design and Development B.S. graduate at Rochester Institute of Technology. I have a pretty strong foundation in programming and systems-driven design, and I'd say I'm a jack-of-all-trades developer—I'm comfortable working across both technical and creative domains and can step into whatever role a team needs.
Through my coursework and personal projects, I've built up solid skills in web development and full-stack engineering, which have become a major focus alongside game development. I pick up new tools and frameworks fairly quickly, and I try to embrace modern workflows, including AI-assisted development, to prototype faster, solve problems efficiently, and iterate with intention.
While I'm passionate about building games, my broader goal is to grow as a versatile software developer by working on real-world projects that challenge me both technically and creatively. Outside of development, I enjoy rock climbing, pickleball, cooking, and esports.
Experience
Work Experience
Co-op - Lead Programmer
MAGIC Maker Program
August 2024 - December 2025
Co-founded an indie studio developing a zero-gravity horror game (ENTROPY) in Unity 6 (C#). Acted as team lead managing two programmers using agile workflow. Focused on movement mechanics, narrative scripting, audio implementation, and enemy AI. Presented regular progress reports to industry professionals.
Game Developer - Contract
IGNITE College and Career Consulting
March 2025 - August 2025
Designed and developed a web-playable interactive board game to help young adults explore career paths. Led end-to-end development independently, including planning, prototyping, iterative design, programming, visual asset integration, and sound effects implementation. Demonstrated strong self-management and full-stack project ownership.
Co-op - Lead Level Designer, Developer
Changeling VR
January 2024 - May 2024
Led design and development team for a puzzle-platforming level in a VR narrative mystery game in Unreal Engine 4. Created and utilized custom shaders, level sequencers, materials, static meshes, and Unreal blueprints. Worked in agile development cycle with daily standups and biweekly playtests.
Education
Rochester Institute of Technology (RIT)
Bachelor of Science, Game Design and Development
August 2020 - May 2025
GPA: 3.54
Skills
Programming Languages
- C#
- C++
- JavaScript
- HTML/CSS
Game Development
- Unity
- Unreal Engine
- MonoGame
- Blueprints
Web & Full-Stack
- React
- Node.js
- MongoDB
- PixiJS
- REST APIs
Tools & Methodologies
- Git
- Agile Workflow
- API Integration
- Maya
- Paint Tool SAI
Projects